Session 3 - The Iron Mines

The One to Stay

After finding out more of the Dwarven forge the heroes left off in, they discovered they may need a hammer called The Hammer of Doss to create or destroy the seemingly cursed armor and weapon of Kluuth Boyd. On the hunt for the Hammer of Doss, they decide to stop by the Iron Mines to investigate the previous rumors of something causing the mines to be abandoned. Inside the mine they encounter rust monster, who have stripped the visible iron from the walls of the mine. They also get tangled up with some ropers and some gas spores they believe to be beholders. Continuing after the rust monsters and ropers are done, they bump into a Galeb Duhr who tells them “Help… Ogres…” and rolls away. Later to discover a couple of plate-armor-wielding zombie ogres were picking away at a tomb that was buried inside the mountain along a fresh path. After crossing the puzzle floor of Dwarven symbols that spelled out “LeChance”, One ogre manages to pull the cover off a casket as the heroes just finish them off, revealing a pile of gold and gems that pour out of it. Upon scanning the pile for magic, a discovery of something evil lurking just below the surface of the gold pile was made. It’s magical symbol resembled that of a Death Knight named Marick LeChance.


dudeimmike dudeimmike

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.